I cant wait for this game!! I thought it was going to be next year…lol. KL: Imagine being on a roller coaster, over another roller coaster, over another roller coaster. One of the reasons we wanted to really expand the scale of the environment and the number of enemies was to create situations where certain tools would have clear strengths and weaknesses based upon what you were up against. Associate Manager Social Media, Capcom, Harry Krueger Get to it! Of course, Elizabeth also serves a crucial narrative role. Obviously, many of those will be very much inspired by weaponry of the time, but there will also be plenty of other more unique tools we’re not talking about just yet. BioShock Infinite is a single-player action and first-person shooter video game developed by Irrational Games and published by 2K Games. SS: Columbia is a city in the sky. Watching 10 uninterrupted minutes of BioShock Infinite gameplay video, of course. omg im definitely getting this cuz the girl looks so hot and the story is interesting. Irrational Games’ Ken Levine was good enough to return to the PlayStation.Blog.EU and answer more questions about BioShock Infinite’s gameplay. I like the new location, alive, but so very anarchic. Bioshock Infinite is a continuation, but one that takes the ideas and aesthetics of its predecessor in a new direction. Beasts of America - BioShock Infinite Trailer. :D BioShock Infinite decided to discard the setting of Rapture in order to focus on a more open environment that would compliment both the new narrative and the evolving gameplay. You’re not going to be restricted to just the eight weapons of your radial. I wonder if Bioshock Infinite will be a shoddy port like Bioshock was? You can jump between criss-crossing Sky-Line routes, allowing you to instantly change direction and evade or outflank enemies. KL: BioShock Infinite will have more weapons than previous BioShock games, which is important in terms of addressing the broader range of encounters the game supports. When Irrational Games says it’s gameplay footage, I’m inclined to believe them. Play Video. That was insane. Whenever it comes out, I gotta get this game. ~~~~~ Note: If you have purchased the Bioshock Infinite season pass, when you enter the main bar area of 'The Blue Ribbon' there will be 4 pieces of EQUIPPABLE GEAR on the table to the right. But in all of those instances, the player could have ignored her offer and dispatched the enemies through any other means at his disposal. And the sniper rifle–unlike BioShock’s crossbow–actually has a specific function because of the extreme scale of our environments. Explore the beauty of the city and meet some old and new friends all in the eyes of Booker DeWitt. Sky-Lines are there to expand your tactical options, not dictate them. And 2012?! Gameplay: With bioshock infinite, its feels much more like an action game compared to the first two which had a more dark "horror" feel to them. Think of it as “proof of concept” that shows the development team how the game could and should look when it’s shippable. Ken Levine, Creative Director, BioShock Infinite: Players had access to a lot of different tools in BioShock, but the game’s deliberately claustrophobic environments and relatively low enemy counts meant that a lot of combat encounters ended up playing out in similar ways. KL: BioShock Infinite will have more weapons than previous BioShock games, which is important in terms of addressing the broader range of encounters the game supports. Oh my jeevus this outdoes Bioshock one and two although I loved both games. SS: How do the crowds of enemies change BioShock Infinite’s combat style and pacing? Wow. excellent job Irrational, cant wait!! 1 Patches 2 Season Pass 3 Columbia’s Finest Pack 4 Clash in the Clouds 5 Burial at Sea 5.1 Episode 1 5.2 Episode 2 6 Behind the Scenes 7 References For the patches released for BioShock Infinite, see BioShock Infinite Patches. To those saying the preview was scripted, I suggest they look at Bioshock's first preview - it was an attempt to show the themes and gameplay elements, not an actual play-through. Website © 2021 Sony Interactive Entertainment. I liked the BioShock space in Home, and I’d love to see an open Home space for this new, open environment. It looks really good, like classic BioShock gameplay (with a few new twists) and a brand new setting. Would be great if you guys added 3D and Move support to it. Bioshock Infinite is a visionary piece of entertainment where the gameplay, characters, art style and story all come together to make what I undoubtedly consider to be one of the best games of all time. Gametrailers quality is not the best. Watching 10 uninterrupted minutes of BioShock Infinite gameplay video, of course. I don’t get it, why more action, Bioshock had enough…. Manager, Content Communications, SIE, Erwan LeCun Why 2012??!!!!!!!!!!!! Gameplay features include thrilling first-person shooter combat gameplay, use of various supernatural powers, and more. Of course, fantastic graphics and intriguing ideological underpinnings wouldn’t mean a thing if the gameplay was awful, but thankfully Bioshock Infinite delivers on that front as well. One thing Elizabeth is NOT, however, is somebody you need to babysit and hand-hold. What kinds of firearms can players look forward to? There is no perfect combination or an ideal set of tools, and there’s going to be a larger variety of weapons and powers. It’s hard to believe this game is two years away from release. In previous BioShock games, there weren’t really visible distances vast enough to take advantage of weapons like the crossbow. Irrational Games’ Ken Levine was good enough to return to the PlayStation.Blog and answer more questions about BioShock Infinite’s gameplay. How will players be able to use it to their advantage during combat? Looked amazing Can’t wait, and Elizabeth looks like a interesting character, she isn’t weak and doesn’t need babysitting yet she isn’t so powerfull she can do it all for you, loving the idea. This game looks very cool…The girl character seems believable and there seems to be some very interesting foes and powers!! You’ve seen the debut trailer for BioShock Infinite… Bioshock Infinite was a disappointment to a lot of people who played Bioshock 1. Instead of just fighting a few enemies at once, you could be facing more than a dozen. We wanted to show that even familiar weapons like the shotgun are not always the right tool for the job. Wow! SS: Columbia is a city in the sky. Bioshock Infinite:Liz got mad Part #8 (Gameplay/Funthrough) by meatwagon22. Sweet… can’t wait for Bioshock Infinite :) loved the first Bioshock. This is the first of seven publications analyzing Bioshock Infinite elements per level from a gameplay point of view (this include hints on currency, duration and more).. Did the time period inspire the weapon arsenal? I missed the dual wielding in Infinite and to me the weapons did not feel quite right there + Bio1 has the drill. Anyway, I’m truly blown away. all of it. That’s something we want to take even further with Columbia in BioShock Infinite, and part of achieving that is increasing the types of interactions the player has with characters and the world. Gameplay: With bioshock infinite, its feels much more like an action game compared to the first two which had a more dark "horror" feel to them. 5:33 (1 view) now playing play now. By Flying Eze Comments(0) Upvotes(0) Downvotes(0) 1 Views. Get to it! 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